#include #include"SaveBMP.h" #define WIDTH 197 #define HEIGHT 100 LRESULT CALLBACK WindowProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam) { HDC hdc; PAINTSTRUCT ps; HBITMAP hBitmap; static HDC hMemDC; switch(uMsg) { case WM_CREATE: //メモリデバイスコンテキストを作る hdc=GetDC(hWnd); hMemDC=CreateCompatibleDC(hdc); hBitmap=CreateCompatibleBitmap(hdc,WIDTH,HEIGHT); ReleaseDC(hWnd,hdc); SelectObject(hMemDC,hBitmap); DeleteObject(hBitmap); //描画 SelectObject(hMemDC,GetStockObject(GRAY_BRUSH)); Rectangle(hMemDC,25,25,50,50); //BMPファイルに保存 SaveDDB("ddb_bmp24.bmp",hMemDC,WIDTH,HEIGHT); return 0; case WM_DESTROY: DeleteDC(hMemDC); PostQuitMessage(0); return 0; case WM_PAINT: hdc=BeginPaint(hWnd,&ps); //表画面へ転送 BitBlt(hdc,0,0,WIDTH,HEIGHT,hMemDC,0,0,SRCCOPY); EndPaint(hWnd,&ps); return 0; } return DefWindowProc(hWnd,uMsg,wParam,lParam); } int WINAPI WinMain( HINSTANCE hInstance,HINSTANCE hPrevInstance,PSTR lpCmdLine,int nCmdShow) { WNDCLASS wc; MSG msg; wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WindowProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = LoadIcon(NULL,IDI_APPLICATION); wc.hCursor = LoadCursor(NULL,IDC_ARROW); wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = __FILE__; if(!RegisterClass(&wc)) return 0; HWND hWnd=CreateWindow( __FILE__,"DDBをBMPファイルに保存する", WS_OVERLAPPEDWINDOW | WS_VISIBLE, CW_USEDEFAULT,CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, NULL,NULL,hInstance,NULL); if(hWnd==NULL) return 0; BOOL bRet; while((bRet=GetMessage(&msg,NULL,0,0))!=0){ if(bRet==-1) break; DispatchMessage(&msg); } return (int)msg.wParam; }