#include #include"WaveFileIO.h" // winmm.lib をリンクする #pragma comment(lib,"winmm") LRESULT CALLBACK WindowProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam) { WAVEFORMATEX wfe; static WAVEHDR whdr; static HWAVEOUT hWaveOut; switch(uMsg){ case WM_CREATE: LoadWaveFile("Windows XP Startup.wav",&wfe,&whdr); waveOutOpen(&hWaveOut,WAVE_MAPPER,&wfe,0,0,CALLBACK_NULL); waveOutPrepareHeader(hWaveOut,&whdr,sizeof(WAVEHDR)); waveOutWrite(hWaveOut,&whdr,sizeof(WAVEHDR)); return 0; case WM_DESTROY: CloseWaveFile(hWaveOut,&whdr); PostQuitMessage(0); return 0; } return DefWindowProc(hWnd,uMsg,wParam,lParam); } int WINAPI WinMain( HINSTANCE hInstance,HINSTANCE hPrevInstance,PSTR lpCmdLine,int nCmdShow) { WNDCLASS wc; MSG msg; wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WindowProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = LoadIcon(NULL,IDI_APPLICATION); wc.hCursor = LoadCursor(NULL,IDC_ARROW); wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = __FILE__; if(!RegisterClass(&wc)) return 0; HWND hWnd=CreateWindow( __FILE__,"WAVEファイルの読み込み", WS_OVERLAPPEDWINDOW | WS_VISIBLE, CW_USEDEFAULT,CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, NULL,NULL,hInstance,NULL); if(hWnd==NULL) return 0; BOOL bRet; while((bRet=GetMessage(&msg,NULL,0,0))!=0){ if(bRet==-1) break; DispatchMessage(&msg); } return (int)msg.wParam; }